Repository LFS size limit

Hi there,

in our team we have a free account repository with Unity project uploaded. The size of this project on the PC storage is ~30 Gb without Libraries, Temp, etc. We use git lfs to store all the large files.

This is how gitattributes looks like:

## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text

*.mat merge=unityyamlmerge text=auto
*.anim merge=unityyamlmerge text=auto
*.unity merge=unityyamlmerge text=auto
*.prefab merge=unityyamlmerge text=auto
*.physicsMaterial2D merge=unityyamlmerge text=auto
*.physicMaterial merge=unityyamlmerge text=auto
*.asset merge=unityyamlmerge text=auto
*.meta merge=unityyamlmerge text=auto
*.controller merge=unityyamlmerge text=auto

## git-lfs ##
#Image
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
#Audio
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
#Video
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
#3D Object
*.FBX filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
#ETC
*.a filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.rns filter=lfs diff=lfs merge=lfs -text
*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.bytes filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text
*.chm filter=lfs diff=lfs merge=lfs -text
LightingData.asset filter=lfs diff=lfs merge=lfs -text

Here you could see that all possible large files are added into the configuration. I’ve checked the local repository with git-sizer tool and found that the largest file here is about 18 Mb.

However, and here’s where the issues start, we have 7 Gb repository size on gitlab even with just one commit pushed. Every light rebake creates files that marked as LFS but increase the repository size drastically.

The questions are:

  1. Is it true that LFS files affect the repository size and we’re limited with LFS files?
  2. If so what is the best option to store large Unity project on cloud gitlab? Is there any paid license or is it applicable just for self-hosted servers?